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| Name | UAbilityTask_WaitGameplayTagCountChanged |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayTagCountChanged : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayTagCountChanged
Implements Interfaces
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GameplayTagCallback
(
const FGameplayTag Tag, |
Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h | ||
UAbilitySystemComponent * GetTargetASC() |
Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h | ||
virtual void OnDestroy
(
bool bAbilityIsEnding |
Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitGameplayTagCountChanged * WaitGameplayTagCountChange
(
UGameplayAbility* OwningAbility, |
Wait until the specified gameplay tag count has changed. | Abilities/Tasks/AbilityTask_WaitGameplayTagCountChanged.h |
|