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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | UAbilityTask_WaitGameplayEvent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayEvent : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayEvent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayEvent
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventReceived | FWaitGameplayEventDelegate | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
|
|
| MyHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
| OnlyMatchExact | bool | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
| OnlyTriggerOnce | bool | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
| OptionalExternalTarget | TObjectPtr< UAbilitySystemComponent > | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
| Tag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
| UseExternalTarget | bool | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GameplayEventCallback
(
const FGameplayEventData* Payload |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
virtual void GameplayEventContainerCallback
(
FGameplayTag MatchingTag, |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
UAbilitySystemComponent * GetTargetASC() |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
void SetExternalTarget
(
AActor* Actor |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h | ||
virtual void OnDestroy
(
bool AbilityEnding |
Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitGameplayEvent * WaitGameplayEvent
(
UGameplayAbility* OwningAbility, |
Wait until the specified gameplay tag event is triggered. | Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
|