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Waits for the actor to activate another ability
| Name | UAbilityTask_WaitGameplayEffectRemoved |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayEffectRemoved : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayEffectRemoved
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayEffectRemoved
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FActiveGameplayEffectHandle | Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h | ||
| InvalidHandle | FWaitGameplayEffectRemovedDelegate | Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
|
|
| OnRemoved | FWaitGameplayEffectRemovedDelegate | Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnGameplayEffectRemoved
(
const FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo |
Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
Protected
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityIsEnding |
Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitGameplayEffectRemoved * WaitForGameplayEffectRemoved
(
UGameplayAbility* OwningAbility, |
Wait until the specified gameplay effect is removed. | Abilities/Tasks/AbilityTask_WaitGameplayEffectRemoved.h |
|