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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilityTask_WaitGameplayEffectB-
Description
Listens for GE immunity. By default this means "this hero blocked a GE due to immunity". Setting OptionalExternalTarget will listen for a GE being blocked on an external target. Note this only works on the server.
| Name | WaitGameplayEffectBlockedByImmunity |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitGameplayEffectBlockedImmunity * WaitGameplayEffectBlockedByImmunity
(
UGameplayAbility * OwningAbility,
FGameplayTagRequirements SourceTagRequirements,
FGameplayTagRequirements TargetTagRequirements,
AActor * OptionalExternalTarget,
bool OnlyTriggerOnce
)