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| Name | UAbilityTask_WaitGameplayEffectApplied_Target |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayEffectApplied → UAbilityTask_WaitGameplayEffectApplied_Target
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayEffectApplied_Target
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnApplied | FGameplayEffectAppliedTargetDelegate | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnApplyGameplayEffectCallbackDelegateHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h | ||
| OnPeriodicGameplayEffectExecuteCallbackDelegateHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
Functions
Public
Protected
Overridden from UAbilityTask_WaitGameplayEffectApplied
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BroadcastDelegate
(
AActor* Avatar, |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h | ||
virtual void RegisterDelegate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h | ||
virtual void RemoveDelegate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitGameplayEffectApplied_Target * WaitGameplayEffectAppliedToTarget
(
UGameplayAbility* OwningAbility, |
Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!). | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
|
static UAbilityTask_WaitGameplayEffectApplied_Target * WaitGameplayEffectAppliedToTarget_Query
(
UGameplayAbility* OwningAbility, |
Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!). | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
|