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Waits for the actor to activate another ability
| Name | UAbilityTask_WaitAbilityCommit |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitAbilityCommit.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitAbilityCommit : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitAbilityCommit
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitAbilityCommit
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnCommit | FWaitAbilityCommitDelegate | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
|
|
| Query | FGameplayTagQuery | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h | ||
| TriggerOnce | bool | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h | ||
| WithoutTag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h | ||
| WithTag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnAbilityCommit
(
UGameplayAbility* ActivatedAbility |
Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Protected
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityEnded |
Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitAbilityCommit * WaitForAbilityCommit
(
UGameplayAbility* OwningAbility, |
Wait until a new ability (of the same or different type) is commited. | Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
|
static UAbilityTask_WaitAbilityCommit * WaitForAbilityCommit_Query
(
UGameplayAbility* OwningAbility, |
Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
|