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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilityTask_WaitAbilityActivate
Description
Wait until a new ability (of the same or different type) is activated. Only input based abilities will be counted unless IncludeTriggeredAbilities is true.
| Name | WaitForAbilityActivate_Query |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityActivate.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitAbilityActivate.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAbilityActivate.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAbilityActivate * WaitForAbilityActivate_Query
(
UGameplayAbility * OwningAbility,
FGameplayTagQuery Query,
bool IncludeTriggeredAbilities,
bool TriggerOnce
)