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| Name | UAbilityTask_VisualizeTargeting |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_VisualizeTargeting.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_VisualizeTargeting : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_VisualizeTargeting
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_VisualizeTargeting
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TimeElapsed | FVisualizeTargetingDelegate | Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BeginSpawningActor
(
UGameplayAbility* OwningAbility, |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
|
|
void FinishSpawningActor
(
UGameplayAbility* OwningAbility, |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
|
|
void OnTimeElapsed() |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeTargetActor
(
AGameplayAbilityTargetActor* SpawnedActor |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h | ||
void InitializeTargetActor
(
AGameplayAbilityTargetActor* SpawnedActor |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h | ||
void SetDuration
(
const float Duration |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h | ||
bool ShouldSpawnTargetActor() |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityEnded |
Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_VisualizeTargeting * VisualizeTargeting
(
UGameplayAbility* OwningAbility, |
Spawns target actor and uses it for visualization. | Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
|
static UAbilityTask_VisualizeTargeting * VisualizeTargetingUsingActor
(
UGameplayAbility* OwningAbility, |
Visualize target using a specified target actor. | Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
|