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Repeat a task a certain number of times at a given interval.
| Name | UAbilityTask_Repeat |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_Repeat.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_Repeat.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_Repeat : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_Repeat
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_Repeat
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_Repeat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFinished | FRepeatedActionDelegate | Abilities/Tasks/AbilityTask_Repeat.h |
|
|
| OnPerformAction | FRepeatedActionDelegate | Abilities/Tasks/AbilityTask_Repeat.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PerformAction() |
Abilities/Tasks/AbilityTask_Repeat.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_Repeat.h | ||
virtual FString GetDebugString() |
Abilities/Tasks/AbilityTask_Repeat.h |
Protected
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityIsEnding |
Abilities/Tasks/AbilityTask_Repeat.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_Repeat * RepeatAction
(
UGameplayAbility* OwningAbility, |
Start a task that repeats an action or set of actions. | Abilities/Tasks/AbilityTask_Repeat.h |
|