Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Task for providing a generic sync point for client server (one can wait for a signal from the other)
| Name | UAbilityTask_NetworkSyncPoint |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_NetworkSyncPoint.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_NetworkSyncPoint : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_NetworkSyncPoint
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_NetworkSyncPoint
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSync | FNetworkSyncDelegate | Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSignalCallback() |
Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SyncFinished() |
Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_NetworkSyncPoint * WaitNetSync
(
UGameplayAbility* OwningAbility, |
Synchronize execution flow between Client and Server. | Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
|