Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Applies force to character's movement
| Name | UAbilityTask_ApplyRootMotionMoveToActorForce |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRootMotion_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_ApplyRootMotion_Base → UAbilityTask_ApplyRootMotionMoveToActorForce
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_ApplyRootMotionMoveToActorForce
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFinished | FApplyRootMotionMoveToActorForceDelegate | Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityIsEnding |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h | ||
virtual void TickTask
(
float DeltaTime |
Tick function for this task, if bTickingTask == true | Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreDestroyFromReplication() |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector CalculateTargetOffset() |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h | ||
void OnRep_TargetLocation() |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h | ||
void SetRootMotionTargetLocation
(
FVector NewTargetLocation |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h | ||
bool UpdateTargetLocation
(
float DeltaTime |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Overridden from UAbilityTask_ApplyRootMotion_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SharedInitAndApply() |
Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_ApplyRootMotionMoveToActorForce * ApplyRootMotionMoveToActorForce
(
UGameplayAbility* OwningAbility, |
Apply force to character's movement to move to a target actor | Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
|
static UAbilityTask_ApplyRootMotionMoveToActorForce * ApplyRootMotionMoveToComponentForce
(
UGameplayAbility* OwningAbility, |
Apply force to character's movement to move to a target component with relative location | Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
|
static UAbilityTask_ApplyRootMotionMoveToActorForce * ApplyRootMotionMoveToTargetDataActorForce
(
UGameplayAbility* OwningAbility, |
Apply force to character's movement using an index into targetData instead of using an actor directly. | Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
|