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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemTestAttributeSet
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Replicated, Category&61;"AttributeTest",
Meta&61;&40;HideFromModifiers&41;&41;
mutable float MaxHealth
Remarks
NOTE ON MUTABLE: This is only done so that UAbilitySystemTestAttributeSet can be initialized directly in GameplayEffectsTest.cpp without doing a const_cast in 100+ places. Mutable is not required and should never be used on normal attribute sets.