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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemGlobals
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
virtual void StartAsyncLoadingObjectLibraries&40;&41;
Remarks
Trigger async loading of the gameplay cue object libraries. By default, the manager will do this on creation, but that behavior can be changed by a derived class overriding ShouldAsyncLoadObjectLibrariesAtStart and returning false. In that case, this function must be called to begin the load