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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemGlobals
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
virtual void PushCurrentAppliedGE
(
const FGameplayEffectSpec * Spec,
UAbilitySystemComponent * AbilitySystemComponent
)
Remarks
Override to handle global state when gameplay effects are being applied