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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemGlobals
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
virtual void GlobalPreGameplayEffectSpecApply
&40;
FGameplayEffectSpec & Spec,
UAbilitySystemComponent &42; AbilitySystemComponent
&41;
Remarks
Global callback that can handle game-specific code that needs to run before applying a gameplay effect spec