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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemGlobals
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
static bool DeriveGameplayCueTagFromAssetName
(
FString AssetName,
FGameplayTag & GameplayCueTag,
FName & GameplayCueName
)
Remarks
Sets a default gameplay cue tag using the asset's name. Returns true if it changed the tag.