Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAbilitySystemDebugHUDExtension
- UAbilitySystemDebugHUDExtension_Tags
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemDebugHUD.h |
| Include | #include "AbilitySystemDebugHUD.h" |
Syntax
UCLASS&40;&41;
class UAbilitySystemDebugHUDExtension_Tags : public UAbilitySystemDebugHUDExtension
Remarks
Ability System Debug HUD extension for drawing all owned tags by an actor
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ToggleExtension
(
const TArray< FString >& Args, |
Overridden from UAbilitySystemDebugHUDExtension
| Type | Name | Description | |
|---|---|---|---|
| void | GetDebugStrings
(
const AActor* Actor, |
Builds an array of strings to render for Ability System actor | |
| bool | IsEnabled () |
Returns whether this extension should be rendered for each actor |