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An extension for the Ability System debug HUD Extensions should be used for displaying information on screen for each Ability System Actor
| Name | UAbilitySystemDebugHUDExtension |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemDebugHUD.h |
| Include Path | #include "AbilitySystemDebugHUD.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAbilitySystemDebugHUDExtension : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAbilitySystemDebugHUDExtension
Derived Classes
- UAbilitySystemDebugHUDExtension_Attributes
- UAbilitySystemDebugHUDExtension_BlockedAbilityTags
- UAbilitySystemDebugHUDExtension_Tags
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDebugStrings
(
const AActor* Actor, |
Builds an array of strings to render for Ability System actor | AbilitySystemDebugHUD.h | |
virtual bool IsEnabled() |
Returns whether this extension should be rendered for each actor | AbilitySystemDebugHUD.h |