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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintAuthorityOnly, Category&61;GameplayEffects&41;
virtual void UpdateActiveGameplayEffectSetByCallerMagnitudes
&40;
FActiveGameplayEffectHandle ActiveHandle,
const TMap< FGameplayTag, float > & NewSetByCallerValues
&41;
Remarks
Dynamically update multiple set-by-caller magnitudes for an active gameplay effect