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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
bool TriggerAbilityFromGameplayEvent
&40;
FGameplayAbilitySpecHandle AbilityToTrigger,
FGameplayAbilityActorInfo &42; ActorInfo,
FGameplayTag Tag,
const FGameplayEventData &42; Payload,
UAbilitySystemComponent & Component
&41;
Remarks
Triggers an ability from a gameplay event, will only trigger on local/server depending on execution flags