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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void SetSpawnedAttributes
&40;
const TArray< UAttributeSet &42; > & NewAttributeSet
&41;
Remarks
Remove all current AttributeSets and register the ones in the passed array. Note that it's better to call Add/Remove directly when possible.