Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Sets the base value of an attribute. Existing active modifiers are NOT cleared and will act upon the new base value.
| Name | SetNumericAttributeBase |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void SetNumericAttributeBase
(
const FGameplayAttribute & Attribute,
float NewBaseValue
)