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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void SetNumericAttribute_Internal
&40;
const FGameplayAttribute & Attribute,
float & NewFloatValue
&41;
Remarks
Actually pushes the final attribute value to the attribute set's property. Should not be called by outside code since this does not go through the attribute aggregator system.