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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent > API/Plugins/GameplayAbilities/UAbilitySystemComponent/SetBaseAttribute-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
void SetBaseAttributeValueFromReplication
&40;
const FGameplayAttribute & Attribute,
const FGameplayAttributeData & NewValue,
const FGameplayAttributeData & OldValue
&41;
Remarks
Call from OnRep functions to set the attribute base value on the client