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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying
| Name | SetActiveGameplayEffectLevelUsingQuery |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION (BlueprintCallable, BlueprintAuthorityOnly, Category=GameplayEffects)
virtual void SetActiveGameplayEffectLevelUsingQuery
(
FGameplayEffectQuery Query,
int32 NewLevel
)