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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Synchronization RPCs While these appear to be state, these are actually synchronization events w/ some payload data
Replicates the Generic Replicated Event to the server.
| Name | ServerSetReplicatedEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
UFUNCTION (Server, Reliable, WithValidation)
void ServerSetReplicatedEvent
(
EAbilityGenericReplicatedEvent::Type EventType,
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey,
FPredictionKey CurrentPredictionKey
)