Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void ReplicateEndOrCancelAbility
&40;
FGameplayAbilitySpecHandle Handle,
FGameplayAbilityActivationInfo ActivationInfo,
UGameplayAbility &42; Ability,
bool bWasCanceled
&41;
Remarks
Replicate that an ability has ended/canceled, to the client or server as appropriate