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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintAuthorityOnly, Category&61;GameplayEffects&41;
virtual void RemoveActiveGameplayEffectBySourceEffect
&40;
TSubclassOf< UGameplayEffect > GameplayEffect,
UAbilitySystemComponent &42; InstigatorAbilitySystemComponent,
int32 StacksToRemove
&41;
Remarks
Remove active gameplay effects whose backing definition are the specified gameplay effect class
Parameters
| Name | Description |
|---|---|
| GameplayEffect | Class of gameplay effect to remove; Does nothing if left null |
| InstigatorAbilitySystemComponent | If specified, will only remove gameplay effects applied from this instigator ability system component |
| StacksToRemove | Number of stacks to remove, -1 means remove all |