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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FDelegateHandle RegisterAndCallGameplayTagEvent
&40;
FGameplayTag Tag,
FOnGameplayEffectTagCountChanged::FDelegate Delegate,
EGameplayTagEventType::Type EventType
&41;
Remarks
Register a tag event and immediately call it