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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void RefreshAbilityActorInfo&40;&41;
Remarks
This will refresh the Ability's ActorInfo structure based on the current ActorInfo. That is, AvatarActor will be the same but we will look for new AnimInstance, MovementComponent, PlayerController, etc.