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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void OnGameplayEffectAppliedToTarget
&40;
UAbilitySystemComponent &42; Target,
const FGameplayEffectSpec & SpecApplied,
FActiveGameplayEffectHandle ActiveHandle
&41;
Remarks
This ASC has successfully applied a GE to something (potentially itself)