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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"GameplayCue", Meta&61;&40;GameplayTagFilter&61;"GameplayCue"&41;&41;
bool IsGameplayCueActive
&40;
const FGameplayTag GameplayCueTag
&41; const
Remarks
Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GamepalyCue is active (Animation Blueprint for example)