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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Allows polling to see if a GameplayCue is active. We expect most GameplayCue handling to be event based, but some cases we may need to check if a GameplayCue is active (Animation Blueprint for example)
| Name | IsGameplayCueActive |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
UFUNCTION (BlueprintCallable, Category="GameplayCue", Meta=(GameplayTagFilter="GameplayCue"))
bool IsGameplayCueActive
(
const FGameplayTag GameplayCueTag
) const