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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void InhibitActiveGameplayEffect
&40;
FActiveGameplayEffectHandle ActiveGEHandle,
bool bInhibit,
bool bInvokeGameplayCueEvents
&41;
Remarks
Inhibit an active gameplay effect so that it is disabled, but not removed