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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Executes a gameplay event. Returns the number of successful ability activations triggered by the event
| Name | HandleGameplayEvent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual int32 HandleGameplayEvent
(
FGameplayTag EventTag,
const FGameplayEventData * Payload
)