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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
virtual void HandleChangeAbilityCanBeCanceled
&40;
const FGameplayTagContainer & AbilityTags,
UGameplayAbility &42; RequestingAbility,
bool bCanBeCanceled
&41;
Remarks
Called when an ability is cancellable or not. Doesn't do anything by default, can be overridden to tie into gameplay events