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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Description
Called when an ability is cancellable or not. Doesn't do anything by default, can be overridden to tie into gameplay events
| Name | HandleChangeAbilityCanBeCanceled |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
virtual void HandleChangeAbilityCanBeCanceled
(
const FGameplayTagContainer & AbilityTags,
UGameplayAbility * RequestingAbility,
bool bCanBeCanceled
)