Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
- UObject::GetReplicatedCustomConditionState()
- UAbilitySystemComponent::GetReplicatedCustomConditionState()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void GetReplicatedCustomConditionState
&40;
FCustomPropertyConditionState & OutActiveState
&41; const
Remarks
Called when this object begins replicating to initialize the state of custom property conditions