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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetCurrentStackCount
(
FActiveGameplayEffectHandle Handle |
Returns current stack count of an already applied GE | AbilitySystemComponent.h | |
int32 GetCurrentStackCount
(
FGameplayAbilitySpecHandle Handle |
Returns current stack count of an already applied GE, but given the ability spec handle that was granted by the GE | AbilitySystemComponent.h |
GetCurrentStackCount(FActiveGameplayEffectHandle)
Description
Returns current stack count of an already applied GE
| Name | GetCurrentStackCount |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
int32 GetCurrentStackCount
(
FActiveGameplayEffectHandle Handle
) const
GetCurrentStackCount(FGameplayAbilitySpecHandle)
Description
Returns current stack count of an already applied GE, but given the ability spec handle that was granted by the GE
| Name | GetCurrentStackCount |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
int32 GetCurrentStackCount
(
FGameplayAbilitySpecHandle Handle
) const