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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
void GetAllActiveGameplayEffectSpecs
&40;
TArray< FGameplayEffectSpec > & OutSpecCopies
&41; const
Remarks
Makes a copy of all the active effects on this ability component