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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintPure&61;false, Category&61;"Gameplay Abilities"&41;
void GetAllAbilities
&40;
TArray< FGameplayAbilitySpecHandle > & OutAbilityHandles
&41; const
Remarks
Returns an array with all granted ability handles NOTE: currently this doesn't include abilities that are mid-activation
Parameters
| Name | Description |
|---|---|
| OutAbilityHandles | This array will be filled with the granted Ability Spec Handles |