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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
UFUNCTION&40;BlueprintCallable, BlueprintPure&61;false, Category&61;"GameplayEffects",
Meta&61;&40;DisplayName&61;"Get Active Gameplay Effects for Query"&41;&41;
TArray< FActiveGameplayEffectHandle > GetActiveEffects
&40;
const FGameplayEffectQuery & Query
&41; const
Remarks
Returns list of active effects, for a query