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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
float GetActiveEffectsEndTimeWithInstigators
&40;
const FGameplayEffectQuery & Query,
TArray< AActor &42; > & Instigators
&41; const
Remarks
This will give the world time that all effects matching this query will be finished. If multiple effects match, it returns the one that returns last