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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
- IAbilitySystemReplicationProxyInterface::ForceReplication()
- UAbilitySystemComponent::ForceReplication()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void ForceReplication&40;&41;
Remarks
Force owning actor to update it's replication, to make sure that gameplay cues get sent down quickly. Override to change how aggressive this is