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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
Syntax
struct FPendingAbilityInfo
Remarks
A pending activation that cannot be activated yet, will be rechecked at a later point
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPartiallyActivated | True if this ability was activated remotely and needs to follow up, false if the ability hasn't been activated at all yet | |
| FGameplayAbilitySpecHandle | Handle | Properties of the ability that needs to be activated | |
| FPredictionKey | PredictionKey | ||
| FGameplayEventData | TriggerEventData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FPendingAbilityInfo& Other |