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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
A pending activation that cannot be activated yet, will be rechecked at a later point
| Name | FPendingAbilityInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
Syntax
struct FPendingAbilityInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingAbilityInfo() |
AbilitySystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPartiallyActivated | bool | True if this ability was activated remotely and needs to follow up, false if the ability hasn't been activated at all yet | AbilitySystemComponent.h | |
| Handle | FGameplayAbilitySpecHandle | Properties of the ability that needs to be activated | AbilitySystemComponent.h | |
| PredictionKey | FPredictionKey | AbilitySystemComponent.h | ||
| TriggerEventData | FGameplayEventData | AbilitySystemComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPendingAbilityInfo& Other |
AbilitySystemComponent.h |