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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Type
typedef TMulticastDelegate_ThreeParams< void, UAbilitySystemComponent &42;, const FGameplayEffectSpec &, FActiveGameplayEffectHandle > FOnGameplayEffectAppliedDelegate
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
Remarks
Delegate for when an effect is applied