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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Debugging
| Name | FAbilitySystemComponentDebugInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
Syntax
struct FAbilitySystemComponentDebugInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbilitySystemComponentDebugInfo() |
AbilitySystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulate | bool | AbilitySystemComponent.h | ||
| bPrintToLog | bool | AbilitySystemComponent.h | ||
| bShowAbilities | bool | AbilitySystemComponent.h | ||
| bShowAttributes | bool | AbilitySystemComponent.h | ||
| bShowGameplayEffects | bool | AbilitySystemComponent.h | ||
| Canvas | UCanvas * | AbilitySystemComponent.h | ||
| GameFlags | int32 | AbilitySystemComponent.h | ||
| MaxY | float | AbilitySystemComponent.h | ||
| NewColumnYPadding | float | AbilitySystemComponent.h | ||
| OriginalX | float | AbilitySystemComponent.h | ||
| OriginalY | float | AbilitySystemComponent.h | ||
| Strings | TArray< FString > | AbilitySystemComponent.h | ||
| XPos | float | AbilitySystemComponent.h | ||
| YL | float | AbilitySystemComponent.h | ||
| YPos | float | AbilitySystemComponent.h |