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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent > API/Plugins/GameplayAbilities/UAbilitySystemComponent/ExecuteGameplayCue
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void ExecuteGameplayCue
&40;
const FGameplayTag GameplayCueTag,
FGameplayEffectContextHandle EffectContext
&41;
Remarks
GameplayCues can also come on their own. These take an optional effect context to pass through hit result, etc