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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteGameplayCue
(
const FGameplayTag GameplayCueTag, |
GameplayCues can also come on their own. | AbilitySystemComponent.h | |
void ExecuteGameplayCue
(
const FGameplayTag GameplayCueTag, |
AbilitySystemComponent.h |
ExecuteGameplayCue(const FGameplayTag, FGameplayEffectContextHandle)
Description
GameplayCues can also come on their own. These take an optional effect context to pass through hit result, etc
| Name | ExecuteGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void ExecuteGameplayCue
(
const FGameplayTag GameplayCueTag,
FGameplayEffectContextHandle EffectContext
)
ExecuteGameplayCue(const FGameplayTag, const FGameplayCueParameters &)
| Name | ExecuteGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void ExecuteGameplayCue
(
const FGameplayTag GameplayCueTag,
const FGameplayCueParameters & GameplayCueParameters
)